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1 Introduction
The Kellogg's Learning Quest is an opportunity
for students to investigate and learn on the Internet, to collaborate
and work together in small groups, as a class and individually to
investigate health and fitness in a fun and creative way.
This Learning Quest is developed around the theme
of Healthy Kids
Healthy Future. It has been developed to
allow exploration of the 5 ways to health and fitness guidelines
that have been developed by Kellogg.
As we all know that healthy lifestyle is a crucial part of a long,
happy and healthy life, the learning quest will help challenge students
to explain why we need healthy kids for a healthy future.
The Learning Quest will transform students into
different roles/characters. Students will need to conduct research
into healthy lifestyles to help them develop their chosen role.
Students will be challenged to explain why we need Healthy Kids
for a Healthy Future.
This Learning Quest should take approximately
four weeks. This should allow adequate time to research information,
discuss information and create activities and tasks.
Throughout the Learning Quest process students
will work individually, in small groups and as a class to develop
ideas, issues, form predictions and solve problems. Students also
have the opportunity to create and present a multimedia project
on the computer using software such as MS PowerPoint, Inspiration,
Hyperstudio, develop a movie or publish a website to deliver their
views to the rest of the class. Other alternatives include drama,
music and dance.
Learning Quests should involve open ended questions
that lead students to think about different issues and, hopefully,
develop fresh ideas. They should also perplex students while scaffolding
their thinking. Before thinking deeply about the question, students
need to have a good understanding of the topic. This is the main
purpose of the Knowledge Hunt and Background Activities.
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Scaffolding tools
For more information on scaffolding student learning check:
Reception
scaffolds
These are designed to assist the learner in gathering information
from sources, focus attention on what is important and help the
learner organize and record what they perceive.
Transformation
scaffolds
These assist learners in transforming the information they've received
into some other form. They involve imposing structure on information,
while reception scaffolds help learners perceive structure already
in the information.
Production
scaffolds
These assist learners in producing something observable, such as
a publication or presentation, that conveys what they've learned.
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Learners
Healthy Kids
Healthy Future is
designed so it can be easily extended to additional grades and subjects.
The focus of the Learning Quest is Years 4-7.
Learning Areas include:
Maths
· Statistics - class survey, ABS statistics and interpreting
results
· Creating a spreadsheet and graphs for promotional campaign
Health and PE
· Fitness and Health
· Nutrition
· Lifestyle
· Personal Goal Setting
· Dance and Movement
Design and Technology
· Slogan, jingle and logo creation
· Creating a concept for the national campaign
· Presentation
ICT integration (Information Communication Technology)
There are also opportunities for students to use ICT through out
the Healthy Kids
Healthy Future Learning Quest such as:
· Internet and email
· concept mapping
· spreadsheets: charts/graphs
· graphics
· sounds, music
· video
· web development
Other Skills
· Communication
· Working with others
· Research skills
· Negotiation skills
· Independent Learning
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Outcomes
Through participation in this Learning Quest, students should:
- better understand the impact of a healthy lifestyle
and healthy eating
- make conclusions about the choices kids have
with health and fitness from different perspectives
- have a balance between past, present and future
perspectives
- recognise the relationships among the various
characters
- design, make and appraise a presentation
- work effectively in small teams, individually
and as a class
- collect, organise and use information effectively
to achieve set goals
- awareness of audience
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Teacher's Role
To use a Learning Quest effectively, teacher's
need to:
· contextualise the problematic situation
presented in the quest
· engage in the process as co-investigator
· model and coach effective group work
· assess learning throughout the process
and in a variety of ways
· include student self-assessment
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Thinking and Communication Skills
This Learning Quest relies on students working
cooperatively in groups and sharing information on the various research
tasks. It is suggested that this process can be assisted by the
explicit teaching of group work skills, for example the skills of:
making a group decision, sharing the tasks, listening to group members
and sharing ideas. Students can learn to improve their group and
research work through a process of explanation, modelling, practice
and feedback from the teacher and peers.
This websites may assist in critical literacy
skills in research skill development.
It is called Quick
- The Quality Information Checklist.
A website which assists students in citing references
is the OSLIS
Elementary site.
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Process
Value student questions, their research and their
ideas.
Display all their work in the classroom and other
places - eg website, intranet, class/school newsletter and local
papers. One great idea is to create a class mural of information
about Health and Fitness. This is not written into the Learning
Quest but is a great way to have students contribute and reflect
and discuss. Options for presentation which could be negotiated
are use of drama, music and dance.
This Learning Quest needs to be done in stages
for students to get full advantage of this activity. The different
stages of this Learning Quest are explained in detail below. This
Learning Quest works best as a class investigation but can easily
be expanded to include other year levels. This provides an exciting
opportunity for cross age sharing, especially with the group tasks.
Throughout the Learning Quest there will be opportunities
for researching, collecting and analysing of information. Concept
mapping is a useful skill to learn and apply. For more information
on concept mapping visit the following site:
Inspiration
® is an example of concept mapping software. This software provides
a tool for learners to develop ideas and organize thinking. It integrates
visual mapping and outlining environments to help students comprehend
concepts and information.
(Teachers should check directorates in their local area to find
out more about special software pricing deals for schools.)
You can use Inspiration ® for:
- Brainstorming
- Organising
- Prewriting
- Concept Mapping
- Planning
- Outlining
- Diagramming
- Project Development
- Personal Goal Setting
Example
of a concept map at Grade 3 / 4 level
Information
and article, which describes the use of concept maps in science.
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7 Stages
Stage 1
About Me
About Us is where the students look and reflect
on themselves before looking at a bigger picture. You can download
the 'About Me Chart' and photocopy for the class. Encourage students
to share and compare their information and also add to the class
information mural.
During this section, students should build a picture
of lifestyles of the class.
How healthy are we? Do we need to play more sport?
How can we increase our exercise or improve what we eat?
Consider multicultural perspectives where appropriate.
Decide as a class or as a teacher a direction
you may want to take. Do a quick survey with the class and reflect
on this.
Use a poster or the board to record and display the survey results
and to assist interpretation.
Stage 2
The Knowledge Hunt starts your students on the journey of finding
what they may already know and extend their knowledge and understanding
about Health and Fitness and the 5 Fun ways they can incorporate
Health and Fitness into their life.
There is an online quiz for kids to test their
knowledge and readiness to move on to the next stage which is the
Web Quest.
Stage 3 Personal Goal Setting
Students should be given the opportunity to reflect on their own
health and fitness and do some personal goal setting. They should
make use of what they have learned during the Quest, reflect and
further develop their goal setting strategy. They may require guidance
during this process. An example illustrating a goal setting plan
has been provided.
Inspiration v 7 ® has a template example of
'Goal Setting'
Students may need assistance in developing a realistic
timeframe in which to achieve their goals. At the conclusion of
the Learning Quest, students should be encouraged to reflect on
their learning, re-visit and modify their goals in line with their
deeper understandings of what constitutes a fit and healthy lifestyle.
Encourage students to discuss goals, share results
and celebrate successes with family and friends.
It is important to re-visit the personal goal
setting chart on the completion of the WebQuest.
Stage 4
The WebQuest is where students transform into another character.
This is the Quest. The challenge is for students to explain why
we need healthy kids for a healthy future. It is up to the teacher
how students may choose to work in groups and take on roles. Here
are a couple of suggestions:
1. Number students randomly 1 - 4. Each person who has a 1 takes
on the first role listed, all 2's take the second role and so on.
2. Again number students randomly however this time make sure that
it will leave 4 people in each group. Then students form groups
and have to negotiate what roles they take on.
Encourage the students to ask questions all the
way through the Learning Quest and to share strategies they used.
This will help other groups which may need some support in working
together.
Write their good questions on a board for all
to think about and consider.
Link good questions to Jamie
McKenzie's good questions webpage.
As students plan, research and develop their understandings,
remember to collect the information and add to the class mural.
As students plan and gather resources, they can
use a range of strategies to help map out what they have and what
they want to do. A concept map with Healthy Kids
Healthy
Future as the main heading works well. This will help with gathering
key topics of information for presentations and activities.
However, before the campaign team presents its
findings, ask them to consider these questions:
- Have we worked co-operatively?
- Is our presentation structured?
- Have all the tasks and speaking roles been
evenly distributed?
- Have we addressed the situation?
- What have we learnt?
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Audience for presentation
The final presentation audience is up to the class
and teacher. This may need to be discussed earlier and agreed upon.
Eg. Are you going to invite parents and friends? Will the audience
be the class or another class in the school? The audience will actually
be the judges for the winning National Campaign for Healthy Kids
Healthy Future. Invitations can be sent out and it is important
that the audience know the role they will be playing.
The National Campaign Presentation can be done
using any appropriate software program. This can be negotiated by
members of each expert team to suit their campaign. Consideration
needs to be given to audience, design concepts and available software.
Examples of software include Word, Inspiration, Kid Pix, PowerPoint,
Hyperstudio or students may develop a website or video.
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Computer management and access
During the Learning Quest you will need to have access to the computer
room or computers in the class but there are many opportunities
for both online and offline computer access. You could use the classroom
mural of information to share information gathered. Also classroom
planning, discussion time and collating of the timeline is crucial
for sharing and gathering an understanding.
Check the tips
for using online activities and projects from OzProjects.
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Resources
There is a variety of resources
that can be used to support both the teacher and students in the
Healthy Kids
Healthy Future Learning Quest.
Classroom Tips for teachers involved in online
activities
Provided by EdNA
OzProjects
Other websites
Children's
Health Development Foundation
Promotes childrens health in school communities.
Food
Science - CSIRO
You may be interested in extending the curriculum areas for the
Learning Quest and also look at science. Some great resources and
information on Food Science on the CSIRO website.
Action
for Healthy Kids State Teams
This website looks at the Action for Healthy Kids State Teams who
are addressing issues of common concern to health professionals
and educators. It shares ideas for programs that work, and take
action to improve children's nutrition and physical activity.
Human Resources and Visits
It is recommend a fieldtrip or visit could be
organised so students can find out first hand information. Additional
human resources such as parents may be needed with students while
on excursions.
Using Human Resources is always a good way to
gather information.
You may have a student's parents or friends who know additional
information and could share healthy lifestyle and healthy food information.
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Assessment
This will be assessed both for individual and
group work, as well as presentation and content. There are two Rubrics,
A and B. It is recommended that students are aware of both rubric
A and B prior to starting the Quest.
Rubric
A must be printed out and completed by students for self assessment.
The teacher can assist the student in completing the rubric. This
can be downloaded and edited before printing.
Rubric
B also must be printed out and completed by the teams for a
team assessment. This can be downloaded and edited before printing.
Teachers can also complete the rubric for assessment for the teams.
Students read the skills and tick or highlight
where they think they have matched the criteria. They must be honest
and think of examples where they used the particular skill throughout
the Learning Quest.
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Conclusion
This stage is vital to draw the learning together. Teacher and students
reflect on Healthy Lifestyles and discuss impact and changes they
want in the future.
The wall information mural should be a culmination
of all their findings. Make it texturally and pictorially rich.
The problems to discuss should be undertaken as a whole class group
facilitated by the teacher. There are some sensitive issues asked,
so prior knowledge of children's backgrounds and experiences will
help make this a challenging yet rewarding discussion. If possible
smaller groups could discuss each issue - use other staff members
eg Deputies, Principal and/or teacher aides.
At the end of the Learning Quest, the class should
come to some consensus as to what makes healthy kids a healthy future.
The reflection and conclusion are an important part of the Quest.
A healthy lifestyle is a crucial part of a long,
happy and healthy life. Remember to celebrate the learning!
Why not indulge in some personal goal setting
of your own?
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Credits
Contact: Yvonne
at Technology School of the Future, South Australia if you require
further information about this Learning Quest.
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Competition
Usually when you do a WebQuest or Learning Quest, competitions are
NOT part of them. But this is a unique opportunity and we want to
give you a real opportunity of winning prizes to reward all the
fantastic learning.
Click here to find out
more details about the competition.
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