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Introduction Computer management and access
Learners Resources
Outcomes Assessment
Teacher's Role Conclusion
Thinking and Communication Skills Credits
Process Competition
Audience for presentation  

1 Introduction

The Kellogg's Learning Quest is an opportunity for students to investigate and learn on the Internet, to collaborate and work together in small groups, as a class and individually to investigate health and fitness in a fun and creative way.

This Learning Quest is developed around the theme of Healthy Kids … Healthy Future. It has been developed to allow exploration of the 5 ways to health and fitness guidelines that have been developed by Kellogg. As we all know that healthy lifestyle is a crucial part of a long, happy and healthy life, the learning quest will help challenge students to explain why we need healthy kids for a healthy future.

The Learning Quest will transform students into different roles/characters. Students will need to conduct research into healthy lifestyles to help them develop their chosen role. Students will be challenged to explain why we need Healthy Kids for a Healthy Future.

This Learning Quest should take approximately four weeks. This should allow adequate time to research information, discuss information and create activities and tasks.

Throughout the Learning Quest process students will work individually, in small groups and as a class to develop ideas, issues, form predictions and solve problems. Students also have the opportunity to create and present a multimedia project on the computer using software such as MS PowerPoint, Inspiration, Hyperstudio, develop a movie or publish a website to deliver their views to the rest of the class. Other alternatives include drama, music and dance.

Learning Quests should involve open ended questions that lead students to think about different issues and, hopefully, develop fresh ideas. They should also perplex students while scaffolding their thinking. Before thinking deeply about the question, students need to have a good understanding of the topic. This is the main purpose of the Knowledge Hunt and Background Activities.

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Scaffolding tools
For more information on scaffolding student learning check:
Reception scaffolds
These are designed to assist the learner in gathering information from sources, focus attention on what is important and help the learner organize and record what they perceive.

Transformation scaffolds
These assist learners in transforming the information they've received into some other form. They involve imposing structure on information, while reception scaffolds help learners perceive structure already in the information.

Production scaffolds
These assist learners in producing something observable, such as a publication or presentation, that conveys what they've learned.

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2 Learners
Healthy Kids … Healthy Future
is designed so it can be easily extended to additional grades and subjects.

The focus of the Learning Quest is Years 4-7.

Learning Areas include:

Maths
· Statistics - class survey, ABS statistics and interpreting results
· Creating a spreadsheet and graphs for promotional campaign

Health and PE
· Fitness and Health
· Nutrition
· Lifestyle
· Personal Goal Setting
· Dance and Movement

Design and Technology
· Slogan, jingle and logo creation
· Creating a concept for the national campaign
· Presentation

ICT integration (Information Communication Technology)
There are also opportunities for students to use ICT through out the Healthy Kids … Healthy Future Learning Quest such as:
· Internet and email
· concept mapping
· spreadsheets: charts/graphs
· graphics
· sounds, music
· video
· web development

Other Skills
· Communication
· Working with others
· Research skills
· Negotiation skills
· Independent Learning

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3 Outcomes
Through participation in this Learning Quest, students should:

  1. better understand the impact of a healthy lifestyle and healthy eating

  2. make conclusions about the choices kids have with health and fitness from different perspectives

  3. have a balance between past, present and future perspectives

  4. recognise the relationships among the various characters

  5. design, make and appraise a presentation

  6. work effectively in small teams, individually and as a class

  7. collect, organise and use information effectively to achieve set goals

  8. awareness of audience

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4 Teacher's Role

To use a Learning Quest effectively, teacher's need to:

· contextualise the problematic situation presented in the quest

· engage in the process as co-investigator

· model and coach effective group work

· assess learning throughout the process and in a variety of ways

· include student self-assessment

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5 Thinking and Communication Skills

This Learning Quest relies on students working cooperatively in groups and sharing information on the various research tasks. It is suggested that this process can be assisted by the explicit teaching of group work skills, for example the skills of: making a group decision, sharing the tasks, listening to group members and sharing ideas. Students can learn to improve their group and research work through a process of explanation, modelling, practice and feedback from the teacher and peers.

This websites may assist in critical literacy skills in research skill development.
It is called Quick - The Quality Information Checklist.

A website which assists students in citing references is the OSLIS Elementary site.

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6 Process

Value student questions, their research and their ideas.

Display all their work in the classroom and other places - eg website, intranet, class/school newsletter and local papers. One great idea is to create a class mural of information about Health and Fitness. This is not written into the Learning Quest but is a great way to have students contribute and reflect and discuss. Options for presentation which could be negotiated are use of drama, music and dance.

This Learning Quest needs to be done in stages for students to get full advantage of this activity. The different stages of this Learning Quest are explained in detail below. This Learning Quest works best as a class investigation but can easily be expanded to include other year levels. This provides an exciting opportunity for cross age sharing, especially with the group tasks.

Throughout the Learning Quest there will be opportunities for researching, collecting and analysing of information. Concept mapping is a useful skill to learn and apply. For more information on concept mapping visit the following site:

Inspiration ® is an example of concept mapping software. This software provides a tool for learners to develop ideas and organize thinking. It integrates visual mapping and outlining environments to help students comprehend concepts and information.
(Teachers should check directorates in their local area to find out more about special software pricing deals for schools.)

You can use Inspiration ® for:

  • Brainstorming
  • Organising
  • Prewriting
  • Concept Mapping
  • Planning
  • Outlining
  • Diagramming
  • Project Development
  • Personal Goal Setting

Example of a concept map at Grade 3 / 4 level

Information and article, which describes the use of concept maps in science.

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7 Stages

Stage 1
About Me … About Us is where the students look and reflect on themselves before looking at a bigger picture. You can download the 'About Me Chart' and photocopy for the class. Encourage students to share and compare their information and also add to the class information mural.

During this section, students should build a picture of lifestyles of the class.
How healthy are we? Do we need to play more sport?
How can we increase our exercise or improve what we eat?
Consider multicultural perspectives where appropriate.

Decide as a class or as a teacher a direction you may want to take. Do a quick survey with the class and reflect on this.
Use a poster or the board to record and display the survey results and to assist interpretation.

Stage 2
The Knowledge Hunt starts your students on the journey of finding what they may already know and extend their knowledge and understanding about Health and Fitness and the 5 Fun ways they can incorporate Health and Fitness into their life.

There is an online quiz for kids to test their knowledge and readiness to move on to the next stage which is the Web Quest.

Stage 3 Personal Goal Setting
Students should be given the opportunity to reflect on their own health and fitness and do some personal goal setting. They should make use of what they have learned during the Quest, reflect and further develop their goal setting strategy. They may require guidance during this process. An example illustrating a goal setting plan has been provided.

Inspiration v 7 ® has a template example of 'Goal Setting'

Students may need assistance in developing a realistic timeframe in which to achieve their goals. At the conclusion of the Learning Quest, students should be encouraged to reflect on their learning, re-visit and modify their goals in line with their deeper understandings of what constitutes a fit and healthy lifestyle.

Encourage students to discuss goals, share results and celebrate successes with family and friends.

It is important to re-visit the personal goal setting chart on the completion of the WebQuest.

Stage 4
The WebQuest is where students transform into another character. This is the Quest. The challenge is for students to explain why we need healthy kids for a healthy future. It is up to the teacher how students may choose to work in groups and take on roles. Here are a couple of suggestions:
1. Number students randomly 1 - 4. Each person who has a 1 takes on the first role listed, all 2's take the second role and so on.
2. Again number students randomly however this time make sure that it will leave 4 people in each group. Then students form groups and have to negotiate what roles they take on.

Encourage the students to ask questions all the way through the Learning Quest and to share strategies they used. This will help other groups which may need some support in working together.

Write their good questions on a board for all to think about and consider.
Link good questions to Jamie McKenzie's good questions webpage.

As students plan, research and develop their understandings, remember to collect the information and add to the class mural.

As students plan and gather resources, they can use a range of strategies to help map out what they have and what they want to do. A concept map with Healthy Kids … Healthy Future as the main heading works well. This will help with gathering key topics of information for presentations and activities.

However, before the campaign team presents its findings, ask them to consider these questions:

  • Have we worked co-operatively?
  • Is our presentation structured?
  • Have all the tasks and speaking roles been evenly distributed?
  • Have we addressed the situation?
  • What have we learnt?

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8 Audience for presentation

The final presentation audience is up to the class and teacher. This may need to be discussed earlier and agreed upon. Eg. Are you going to invite parents and friends? Will the audience be the class or another class in the school? The audience will actually be the judges for the winning National Campaign for Healthy Kids … Healthy Future. Invitations can be sent out and it is important that the audience know the role they will be playing.

The National Campaign Presentation can be done using any appropriate software program. This can be negotiated by members of each expert team to suit their campaign. Consideration needs to be given to audience, design concepts and available software. Examples of software include Word, Inspiration, Kid Pix, PowerPoint, Hyperstudio or students may develop a website or video.

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9 Computer management and access
During the Learning Quest you will need to have access to the computer room or computers in the class but there are many opportunities for both online and offline computer access. You could use the classroom mural of information to share information gathered. Also classroom planning, discussion time and collating of the timeline is crucial for sharing and gathering an understanding.

Check the tips for using online activities and projects from OzProjects.

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10 Resources

There is a variety of resources that can be used to support both the teacher and students in the Healthy Kids … Healthy Future Learning Quest.

Classroom Tips for teachers involved in online activities
Provided by EdNA OzProjects

Other websites

Children's Health Development Foundation
Promotes childrens health in school communities.

Food Science - CSIRO
You may be interested in extending the curriculum areas for the Learning Quest and also look at science. Some great resources and information on Food Science on the CSIRO website.

Action for Healthy Kids State Teams
This website looks at the Action for Healthy Kids State Teams who are addressing issues of common concern to health professionals and educators. It shares ideas for programs that work, and take action to improve children's nutrition and physical activity.

Human Resources and Visits

It is recommend a fieldtrip or visit could be organised so students can find out first hand information. Additional human resources such as parents may be needed with students while on excursions.

Using Human Resources is always a good way to gather information.
You may have a student's parents or friends who know additional information and could share healthy lifestyle and healthy food information.

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11 Assessment

This will be assessed both for individual and group work, as well as presentation and content. There are two Rubrics, A and B. It is recommended that students are aware of both rubric A and B prior to starting the Quest.

Rubric A must be printed out and completed by students for self assessment. The teacher can assist the student in completing the rubric. This can be downloaded and edited before printing.

Rubric B also must be printed out and completed by the teams for a team assessment. This can be downloaded and edited before printing. Teachers can also complete the rubric for assessment for the teams.

Students read the skills and tick or highlight where they think they have matched the criteria. They must be honest and think of examples where they used the particular skill throughout the Learning Quest.

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12 Conclusion
This stage is vital to draw the learning together. Teacher and students reflect on Healthy Lifestyles and discuss impact and changes they want in the future.

The wall information mural should be a culmination of all their findings. Make it texturally and pictorially rich. The problems to discuss should be undertaken as a whole class group facilitated by the teacher. There are some sensitive issues asked, so prior knowledge of children's backgrounds and experiences will help make this a challenging yet rewarding discussion. If possible smaller groups could discuss each issue - use other staff members eg Deputies, Principal and/or teacher aides.

At the end of the Learning Quest, the class should come to some consensus as to what makes healthy kids a healthy future. The reflection and conclusion are an important part of the Quest.

A healthy lifestyle is a crucial part of a long, happy and healthy life. Remember to celebrate the learning!

Why not indulge in some personal goal setting of your own?

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13 Credits

Contact: Yvonne at Technology School of the Future, South Australia if you require further information about this Learning Quest.

14 Competition
Usually when you do a WebQuest or Learning Quest, competitions are NOT part of them. But this is a unique opportunity and we want to give you a real opportunity of winning prizes to reward all the fantastic learning.

Click here to find out more details about the competition.

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